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Title : HALO
Author : Microsoft
Release Date : 20011109
Binding : Video Game
Regular Price : $
Amazon.com Price : $ ( %)
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Editorial Reviews :
More often than not, when a game is in development for more than three years, it does not live up to the hype. Bungie's Halo is the exception. Not only does it meet expectations, it greatly exceeds them. This sci-fi first-person shooter is a nearly perfect blend of gameplay, graphics, and sound.
The story revolves around the conflict between humans and an alien race known as the Covenant. The aliens have discovered a powerful artifact--on the ring-shaped planet called Halo--that will shift the balance of power, and it's up to the player to stop them. In addition to several first-person-shooter levels, the game offers numerous opportunities to engage in vehicular combat. Both the enemy and allied artificial intelligence are extremely impressive. Enemies will use the terrain and layout to put you in tight spots. Allies will know when to cover and aid you. For instance, if you hop into a jeep, an ally will know to jump in and man the turret on the back of it.

The graphics are exquisitely detailed, but only move at 30 frames per second rather than 60. The sound effects and voice acting are superb. The level design is among the best ever; most of the game is engaging and challenging without being frustrating. There's also high replay value thanks to the built-in single-player, cooperative, and deathmatch modes.

Much like the outstanding GoldenEye 007 for Nintendo 64, Halo raises the bar for console first-person shooters. All console action games will be measured against Halo for years to come.

Buyer Reviews :
A completely satisfying gaming experience. The graphics, sound, cinematics, plot and missions are all outstanding. The thing that puts this game way over the top is the AI. You have to use some serious strategy to make it through most of the battles. Smart enemies and sparse distribution of weapons, ammo, and power ups make it extremely challenging, but never overly frustrating. One of the last levels involves a battle with you versus two enemy tanks (each with the ability to take you out with one shot), four cloaked elite aliens, and three dozen other aliens in a huge frozen gorge between two mountains. Your strategy must be perfect. It takes about twenty minutes of play before you can advance to the level's checkpoint. You can't use the old 'show yourself and all the enemies will line up and chase after you' deal. I had to sneak around and pick off the tanks with the rocket launcher, throw grenades to the left and attack on the right. Use an enemy hovercraft as a decoy and flank the turret gun....crazy stuff. It took me a dozen tries before I got by. Several of which I got down to the last line of defense and got killed by a stupid little grunt or killed myself with my own grenade during an ambush. Usually these kind of levels tick me off (i.e. the train in Bond). With this, I enjoyed it all.

Other things about the game that seemed annoying at first actually turned out to be very cool.

1) No boss monsters. The game is linear for the most part but each level ends usually ends with particularly challenging fight with either a ton of enemies or a few enemies in a very strategic position making it difficult to take them out.

2) Only seven different enemies. There's two races of bad guys, each with 3 or 4 different soldiers. Not a lot of variety, but more realistic. Each type of enemy has its own detailed AI. Example - One type charges you when they're out of ammo, the other runs away.

3) Weapons - First, you can only carry two at a time and there is virtually no ammo lying around. If you are low, you gotta kill something and steal its gun. Each weapon has different effects on each enemy. The shotgun takes out a Flood Elite with one shot but has virtually no effect on a Covenant. You need to have a solid strategy on which two guns to carry at any given point on a level. Again, more realistic. Unlike Bond where you can carry 5 or 6 weapons. Second, there are only seven different weapons but the whole 'which gun, when' thought process keeps it interesting.

4) Saving - You don't save just anywhere. The levels are broken up into multiple checkpoints and the game saves after each checkpoint. Not really annoying, just different.

5) Health - You have Shield and a Health meter. The shield depletes first, then the health. The cool thing is the shield regenerates after a few seconds if you aren't being hit. So basically, when your shield gets low, hide and wait for it to regenerate. Once the shield is gone, health drops quick. The shield will regenerate, but health stays low until you find a health pack (sparse). Not annoying, just different.

Other High Points
-A jeep with a huge Gatlin gun. Two marines can ride with you, one in the gunner seat and one in the passenger seat.
-A tank with a Gatlin and missile launcher. Four marines can ride along on top.
-A hovercraft with plasma cannons
- Mini-jet with plasma cannons and a plasma missile launcher.
-Cool death sequences.
-Melee attacks (pistol whipping, jamming the butt of rifle into the back of its neck, etc.)
-Sniper rifle with night vision.
-Motion tracker ala 'Aliens'
-'Sticky' grenades
-Carcasses - When you kill something, the body will be there the rest of the game (no 'fade away' ala Bond). You can continue to smack it with your gun and spray blood everywhere. If a grenade goes off nearby, all the carcasses fly in the air and land somewhere else.

Final thought:
You must try this game.

(by A gamer)

Features/Technical Specs :
* Action-shooter game with vehicular combat elements
* You play as a trooper thrust into a hostile alien world
* Deploy a variety of enemy flyers and on-ground buggies
* Battle it out in split-screen deathmatch mode
* For 1 to 4 players, also supports LAN play

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