What people search:
 | Title : The Legend of Zelda: The Wind Waker
Author : Nintendo
Release Date : 20030402
Binding : Video Game
Regular Price : $
Amazon.com Price : $41.00
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%) VISIT AMAZON.COM'S PAGE | Editorial Reviews : The Legend of Zelda: The Wind Waker was clearly the most important GameCube game at the 2002 Electronic Entertainment Expo (E3). As the theme of Nintendo's 2002 presentation was the company's Game Giants--or the characters of its heritage licenses--the new Legend of Zelda game fits perfectly, with a new look and story. The chivalrous Link this time is saving his sister, who has been abducted by a large bird. The game is set around an archipelago of islands, and Link moves between them via his tiny sailboat. We can only guess from the game's subtitle that the wind plays an important role in the game. Nintendo says that Link will be able to control the wind (by way of the controller's control stick and C-stick) to propel his craft.
Cel shading, a technique used to render 3-D images in a 2-D way, gives the new game a traditional cel animation look, as opposed to the more organic aesthetic shown in the previous titles. Longtime fans of the series derided the new look before the show as 'Celda,' but no one was grumbling on the show floor. Shigeru Miyamoto, the chief game architect for Nintendo and the title's creator, said his team is creating a game that acts as 'your very own cartoon,' one that the player can control. The look of the game reminded me of early-'60s color animation from MGM and Hanna-Barbera. The level Nintendo was showing at E3 was beautiful. In it I took Link through a heat chamber, and the rising heat created optical waves through the foreground and background.
Link can pick up and use weapons from defeated enemies, and by connecting the game to a Game Boy Advance system through the GameCube Game Boy Advance cable (no additional software required), the player can unlock additional weapons and features. Zelda fans will be pleased to know that the developers have kept the targeting system from Ocarina of Time and Majora's Mask for this game. --Porter B. Hall
Buyer Reviews : The Legend of Zelda: The Wind Waker...It was in development for 3 long years and it basically maxes out Gamecube's hardware capabilities (cel-shading is an extremely difficult effect for processors/graphic engines to handle).
AWARDS + REVIEWS Zelda: The Wind Waker came out in Japan in December and is considered one of the greatest games of all time there. Famitsu magazine in Japan (the most reliable gaming magazine in the world..and every game is reviewed by 4 different critics) gave Zelda: The Wind Waker a perfect 40/40. Only three other games have ever gotten a score that high (Zelda: Ocarina of Time, Vagrant Story, and Soul Calibur). Famitsu says 'Any pangs of anxiety you may have with the cartoon-shading look will instantly vanish once you play the game.' Two of the reviewers actually said the game was so good that they cried in delight. In fact, Zelda has recieved only one non-perfect review in Japan and that was by Dengeki magazine (it got a 9.5/10) ..and Dengeki scores games so harshly that Zelda: The Wind Waker became the first game in over 3 months to get above an 8/10. In the US, PlanetGamecube imported the Japanese version and gave it a 10/10. Zelda: The Wind Waker also won Best Console Game of E3 (Gamespot and the Official Awards).
THE 'NEW' ZELDA The main difference between this Zelda and past Zelda's is that Miyamoto is no longer designing/directing it, and thus, the new director is giving it a much more epic feel. Everyone who has played the Japanese version has said that it definatly has the deepest story out of any of the Zelda's ever made - in fact, it is the first Zelda to have a true emphasis on plotline. Not only this, but this is also the first Zelda to have multiple continents and islands that you can sail to with a ship. The world is so huge that on a quick ship it can take as much as 15 minutes to sail from one location to the other (in Final Fantasy for comparison sailing from one end of the world to the other only takes about 2 minutes).
LENGTH PlanetGamecube themselves gave the game a 10/10 and said the only problem the game had was that the world was TOO huge. This game will take you 40 hours to complete (if you are very fast and direct) but is filled with well over 100 hours of sidequests and other things to do. In fact, this game is probably packed with more sidequests than any game ever made.
CEL SHADING Anyone who shys away from this game because of the graphics are definatly missing out. Those graphics are actually more difficult for a console to render and more difficult for developers to make than the great polygonal graphics we are all used to. Not only this, but I, having witnessed the game myself at a Nintendo Cube Club, have noticed that up close this game is beautiful. Do not be fooled by screenshots, they do not do the game justice. The animation in this game is amazing and at the Cube Club (a club containing over 20 gamecube games), Zelda definatly stood out as the one with the most impressive and flawless art design and graphics.
GAMEPLAY The gameplay itself is very similar to Zelda: Ocarina of Time although with many enhancements and improvisations. Plenty of fighting, exploring, and puzzle solving. This time, however, the gimmick is wind rather than time (in Ocarina of times case). Wind is constantly blowing at a specific velocity and direction at any moment in the game. It effects everything - from how your boat sails and in what direction to which way Link's cap swings in the air. Many puzzles will also use the wind and there are items to manipulate it.
MUSIC And then there is the music..the music of the new Zelda definatly makes one of the greatest gaming soundtracks in history. Classical Zelda tunes remade in orchestral glory and plenty of new songs as well. The music is completly orchestrated and if you have a surround sound setup..drools.
IMMERSIVE WORLD - ARTIFICIAL INTELLIGENCE Perhaps the number 1 thing that people who have pl back
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