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Title : MVP Baseball 2003
Author : Electronic Arts
Release Date : 20030313
Binding : CD-ROM
Regular Price : $
Amazon.com Price : $46.95 ( %)
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Editorial Reviews :
Knock the dirt off your cleats in the first season of MVP Baseball 2003, a completely reengineered baseball franchise from EA Sports. MVP Baseball 2003 incorporates a new pitcher/batter interface that gives players the opportunity to be more strategic with their pitching and batting. A picture-in-picture on-base view creates a new dimension, adding strategy to base running. Realistic stadiums and highly detailed player models and animations bring the baseball action to life like never before.

Features

* Pitcher/batter interface with cold and hot zones
* Picture-in-picture base running
* Home-Run Showdown mode

Game Intelligence

* Throw meter brings risk and reward into defensive play--hold down the throw button longer for a harder, higher-risk toss or give it a quick tap to execute a throw with less speed and more accuracy
* Computer opponents incorporate strategy and decision-making based on outs, score, inning, pitch count, etc.

Graphics/Audio

* Realistic player models and animations
* Multiple body types, player accessories, and new head scans

Authenticity

* Real-time scouting reports provide player ratings and attributes
* Franchise mode includes rookie drafts, player development, career-ending injuries, contracts, and hirings/firings
* Expert advice and design input from leading MLB players: Torii Hunter, Trot Nixon, Todd Pratt, Eric Chavez, and Tim Hudson
* Play-by-play and color commentary by San Francisco Giants announcers Duane Kuiper and Mike Krukow

Buyer Reviews :
I just purchased this game today and have been playing for a couple of hours now and want to share some immediate feedback for those of you not sure about this title. I cannot speak to other titles as this is the only one I have played this year. This is in no way similar to Triple Play...it has a totally different look/feel. I mention that because the screenshots I have seen floating around out there didn't give me that impression.

1. The pitching system is excellent. With a little practice you will feel like you actually have control over the pitching game, pitch by pitch. You will never go back to the typical pitch system after using this, as it adds an element of intensity to the game. My suggestion though...turn off the fade until you get the hang of it!

2. In batting, you hit almost everything you swing at but most turn into outs. The ability to try to place hits is a great feature, and I imagine will be a key feature down the road. By the way, I have yet to hit a homerun. I'm playing rookie so you can adjust hit levels. You can adjust just about everything in this game...it was well thought out.

3. Baserunning...again, the PIP system is revolutionary. You will have so much to watch at the same time, and control, and track...it overwhlems you at first, but once you get the hang of it, it again adds a new dimension of control and intensity. Excellent, excellent feature! Lots for you to do here.

4. You have several camera views to choose from...including behind the pitcher, for both batting and pitching. You can also adjust the view to alternate...3 from behind the pitcher, and 2 from behind the plate. Also, you can change the ratio to 3-1, or always behind the pitcher, or angled behind the plate, or centered behind the plate (the tradiional view).

5. Great ambient sounds. Organ music, crowd, vendors! OK commentary. Multiple uniforms to choose from. Can set game to day or night.

6. Stadiums looks great. Not as crystal clear as what I have seen on Sega screenshots but I think EA's look more realistic. Here's an example of what I mean...I can't remember ever going to a night baseball game where you could actually see a sky full of stars...usually the glare of lights mixed with hazy downtown atmosphere makes it impossible to see stars that clearly...that's what you get in this game, the realistic glow of the lights, as opposed to being able to see all the stars like Sega. It makes the stadiums seem very real, very big, and very 3-dimensional.

7. Fielding: The ps2.ign.com review made it seem like this was a disaster area, but that's an exaggeration. I have not had the goofy things happended that that reviewer mentioned, like diving for balls right in front of you, but I set the control to manual fielding, not assisted, so maybe that's the difference. The only thing about fielding I don't like is how they tend to stand in throwing position every time they touch the ball. Sometimes I don't want to see that. But I can live with it.

8. There are tons options you can adjust in this game...just about every aspect, to customize to what you like.

I can't speak to Franchise or any of that as it's too soon. You defintely can create players and you have a million options there, like what you expect with EA.

My only other comment is the batters tend to squat lower than normal, and a couple have 'noodly' arms. But really as far as graphics that's it. The rest is gorgeous. The 'camera' work is tremendous.

All in all a great game...oustanding pitching/batting interplay. Awesome baserunning, superb atmosphere/ambience. A real baseball feel. I would imagine if you are a Sega devotee this game might be a bit too much to control. I don't mean that to be insulting, I think Sega targets a more sim environment, which in baseball means a lot of sitting/standing/waiting/watching. In this game there's a heck of a lot going on with each and every pitch I (like just delievering the right pitch itself

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