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Title : StarCraft
Author : Blizzard Entertainment
Release Date : 19991024
Binding : CD-ROM
Regular Price : $9.99
Amazon.com Price : $7.99 (20 %)
VISIT AMAZON.COM'S PAGE
Editorial Reviews :
Blizzard's release of StarCraft was eagerly anticipated by Real Time Strategy fans, and with good reason. Instead of two similarly powered enemies facing off, the three distinct races in StarCraft have unique capabilities and strategies. Everyone still competes in the RTS genre's typical race for resources, but that's the only shared trait. Terrans can move their bulky mechanized bases as necessary, while the reptilian Zerg grow their colonies and warriors from mutating larvae. Meanwhile, the noble Protoss warp in equipment from their home world using psionic powers.
Not only does Blizzard juggle the races' playability and match it with superb art and sound effects, it also weaves together an engrossing three-act plot. Early on, as a Terran Magistrate, you spend a breathtaking 30 minutes defending against a Zerg onslaught. As the story unfolds around you, you'll experience the Zerg's hive mentality, and decipher the mysterious Protoss by the game's dramatic conclusion.

Missions vary in scope and are effectively framed with dialogue, chapter screens, and in-mission exposition. Multiplayer is also very well represented by Blizzard's own free battle.net service. If you'd rather play over a local-area network, StarCraft will generously 'spawn' up to seven copies so your friends can join in.

Buyer Reviews :
This game is awsome. It's an RTS (Real Time Strategy), meaning that you gather resources, build a base, and raise an ever more powerfull army to destroy your opponent. It's a fast-paced, action-filled, stategic and fun game. The premise is that a group of humans have been stranded in some far corner of the galaxy already inhabited by the mighty Protoss, with the Zerg, classic science fiction hive-bugs, about to attack both. The story is superb, told in three chronological chapters depicting the war from the view of each race. It's full of twists and turns, and the missions scale up in difficulty very nicely.

The best part about Starcraft are the three races. Blizzard has achieved a perfect balnce between them but managed to also keep them utterly different. The Terrans are humans, with tanks, heavy machine guns, nukes and lumbering battlecruisers. The Zerg are a rampaging scourge of giant insects who can be produced quikly and in vast numbers to overwhelm opponents. The Protoss (my personal favorites) are mysterious psychics who use ultra-high tecnology as well as their awsome psionic abilities. Every unit is unique with strengths and weaknesses. For instance, take the first soldier available for each race. The Terran Marine can attack from a distance and stronger than the Zerg's counterpart, the Zergling, but the Zergling is faster and can be produced much faster than the Marine. The Protoss' Zealot is strong, fast, and packs a massive melee punch, but costs twice as much as a Marine and four times that of a Zealot. Every unit has a role throghout the game. Marines constitute a large part of my forces in a game from start to finish. Each race requires individual stratagies that take years (if ever!) to master. This is what makes Starcraft such a tremendous game, and while it will outlast 99% of other games.

The sound is excellent, and the dialogue varies between intreging (sp) and hilarious. The graphics, when they first were released, were the best I had ever seen. I've played this game for yearm and only now are they starting to look outdated, but they're four years old. Besides, if you have time to look at an RTS' graphics, then you're not playing the game! They function and arn't a distraction, which is all that matters in a stratagy game, IMHO.

The coup de gras is the entire interface, which has been plolished to perfection. The curser looks like something space-age, and the moving portraits of units and wire-frame images displaying area damage and hitpoints are just flat-out cool. So is the options menu, with an animated space battle for the single player icon... To select a campaighn you click on a moving avatar of the species in question, which displayes vital statistics of that said species... Little things like this are awsome. I could go on forever.

Multiplayer rules, and has been going strong for years now with no sighns of stopping. Unfortunatly, most of the people are playing maps with limitless resourses and where single-unit attacks actually work, but that's not the game's fault. If you can find a game where people arn't doing either of these, it's a blast. The campaighn editor is also very good, once you learn to use the triggers, which can take time. The cinematics are superb, some seeming as if they belong in a movie like Aliens and not a computer game. If you buy Starcraft, get it's expansion set, Brood War, aswell. It adds alot.

(by Kathleen McMurtry)

Features/Technical Specs :
* 30 unique missions challenge you across 3 different campaigns
* Control any of 3 different species, each with distinctive units, technologies, attributes, and abilities
* Multiplayer games for up to 8 players over IPX networks and Battle.net
* Scenario and map editors allow players to edit units and create their own campaigns
* Advanced control features, such as waypoints and training queues, provide enhanced gameplay

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