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Title : Galactic Civilizations
Author : Strategy First
Release Date : 20030325
Binding : CD-ROM
Regular Price : $39.99
Amazon.com Price : $ ( %)
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Editorial Reviews :
Galactic Civilizations is a space-based strategy game that puts the player in the role of leader of United Earth near the dawn of the 23rd century. As leader of United Earth, you must explore and colonize as many suitable planets as you can, research new technology, negotiate treaties with other civilizations, invest in social programs, build star bases, and, of course, maintain a military fleet to defend mankind.
Unprecedented replayability and a multi-threaded artificial intelligence engine ensure that each game is its own epic experience. Players can take multiple paths to victory including conquering the galaxy militarily (taking over all enemy planets), conquering the galaxy culturally (spreading human ideas and culture so thoroughly through the galaxy that the citizens of other civilizations defect to join up with you), technological victory (researching to the point where humans move beyond mortality), and political victory (uniting the surviving civilizations together under your rule). Much of the development effort has been put into making sure each path is enjoyable for players. Players also face ethical dilemmas along the way. The choices they take help determine whether their civilization take the path towards 'goodness' or towards 'evil'. As one moves down these paths, the game interface visually changes, how the game reacts to you changes and how other civilizations deal with you changes.

Another innovation is that the game engine attempts to generate a completely new experience each game. The content that would normally be created for a linear campaign is instead dynamically retrieved in pieces for each game and assembled into an epic experience for each game. The user interface of the game has been designed to vastly reduce micro management. Often strategy games become difficult to play in their later stages due to excessive micro management. Galactic Civilizations solves this problem through user interface enhancements, rather than relying on player-assigned AI managers.

When these features are combined, the result is a unique strategy game with a high level of replayability. The game's developer has budgeted an additional year of development time after release to add free new features based on player feedback.

Buyer Reviews :
I've been participating in the beta program since August of last year, and endorse the previous reviewer's comments. I would also like to point out that there are some things (most especially the concept of starbases, which is now a key part of the game but was never part of the original OS/2 version) that were added through the input of beta testers which have dramatically enhanced the game. GalCiv's Windows version has had one of the most thorough and intense beta periods of any PC game that I know of - indeed, the 'delay' in release until March 26th has allowed Stardock and its gamma testers to tweak the playability even more - and I have no hesitation whatever in recommending it to the general gaming public.

As for multiplayer? It's overrated, IMHO. The AI is so outstanding in this game that I guarantee you you won't miss multiplayer capability once you've gotten battered a few times at the hands of the Drengin or the Yor on 'genius' level.


(by Joe Admire)

Features/Technical Specs :
* Turn-based space empire strategy game
* Multi-threaded artificial intelligence engine creates AI players that behave like humans
* Dynamically-generated single-player campaign allows for unlimited replayability
* Multiple victory conditions: military, cultural, technological, political
* Players can create a 'good' or 'evil' civilization; the game's interface and AI responds to your choice

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