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Title : The Elder Scrolls 3: Morrowind, Collector's Edition
Author : Bethesda Softworks
Release Date : 20020501
Binding : CD-ROM
Regular Price : $59.99
Amazon.com Price : $ ( %)
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Editorial Reviews :
The Elder Scrolls III: Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the hero embarking on an epic quest or a thief rising to leadership of his guild. Be a sorcerer developing the ultimate spell of destruction or a healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. The Collector's Edition comes in an exclusive black box and includes a Morrowind soundtrack CD, an Ordinator figurine by Rawcliffe, and a 48-page book called The Art of Morrowind.
Players can choose to follow the intriguing main story line or set off to explore the province of Morrowind and the many interesting people and exotic locations it contains. Vast cities and remote villages dot the landscape, each with its own unique look and feel. Hundreds of quests and adventures await as you interact with characters and learn more. Regardless of whether you play a murdering assassin or a noble knight, the game holds endless possibilities and allows you to revisit the main story line at any time.

With Morrowind, the Elder Scrolls character system is coupled with an increase in the world's richness of detail. Utilizing the advanced 3-D technology, Morrowind features hyperrealistic textures and polygon counts, real-time shadows, vast landscapes, skeletal-based animation, and a complete weather system. Gameplay is further extended with the inclusion of The Elder Scrolls Construction Set, which allows players to modify and add to Morrowind in any way they see fit. Change character or creature attributes and skills, introduce new weapons or dungeons into the game, or create entire new worlds to explore.

Buyer Reviews :
Role playing has been deluded from it's original intentions, playing a ficticious character in a fantastical world with all the perks and hardships associated with it. Previous ventures (anything Diablo, Dungeon Siege, Everquest) have all been experiments in one of the fundamentals of Role Playing, character development. With Baldur's Gate, a cohesive, player-centric universe was created and a flimsy story along with it to increase immersion. Not until the advent of the best Role Playing Game of all time, Planescape: Torment, had a game captured the player with a beautiful, tragic story, colorful, detailed characters, and a fluid, easy to use interface.

Elder Scrolls III: Morrowind is the only game since Planescape: Torment to grab my attention and make me actively participate in it's story. In Dungeon Siege the plot was based on leveling up to defeat the main guy, all well and good, but in Morrowind my goal is anything I want it to be.

I remember playing a level 4 mage in Daggerfall for months, just because there was so much to see and do that I never got around to the main quest. In Morrowind, you can either not follow the main quest at all, follow it, or follow it once in a while and explore the rest of the time. The amount of open-endedness in this game is only surpassed by it's feeling of soul, for some reason this game feels alive moreso than any other game I've played (sans Planescape: Torment).

Casual gamers will not be able to play this, they'll get confused, frustrated, lost and stop playing, claiming 'it's too non-linear!' Die hard pen and paper RPGers will not be able to play this, 'you have to use the mouse to see things!' But any computer game player with half a brain, half a memory and at least 100 hours to play this game will find an experience they will never forget.

(by Reno)

Features/Technical Specs :
* The Collectors Edition includes:
* Exclusive black box
* Morrowind soundtrack CD
* Ordinator figurine by Rawcliffe
* A 48-page book called 'The Art of Morrowind'.

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